Tencent Magic Cube Studio had launched Arena Breakout, a mobile first-person shooter (FPS) game worldwide. Given that its low brand awareness outside the Greater China region, the game’s initial download volume underperformed internal targets. With a modest budget, we developed a user acquisition (UA) approach to break into one of the toughest categories in gaming.
Tailoring each creative to match each platform’s algorithms
We ran paid ad placements across major platforms with tailored creative assets to gain recognition in the crowded gaming landscape.
Event-timed activations
Rather than spending evenly, we concentrated bursts around moments when FPS audiences were already in market.
Precision targeting and continuous Cost Per Install (CPI) optimisation
Using precise targeting and cost management tools, we built lookalike audiences off the highest Lifetime Value (LTV) customers in the first few weeks, progressively excluding low-converting segments.
#1
downloaded game in 50 countries
15%
lower than Cost Per Install (CPI) than the market average